WDI Day Eleven: Project Week 1, Part 2

This morning consisted of several hours of pure frustration, as I couldn’t figure out one particular issue. In the future, I really need to learn how to let some issues go and revisit them later, since today I ended up realizing the problem I wanted to solve, wasn’t a problem at all. In fact what I initially set out to do, didn’t make much sense!

I wanted to work on event listeners for keypresses, so users could move to the front and back of cards with the enter and right-hand arrow key. Then I realized that the enter key was sufficient enough for when users are adding input, but that the right arrow key wasn’t intuitive enough. Instead, I made the entire cards clickable, so users could navigate that way.

I also learned how important it is to really plan out the logic behind your applications before you start coding. If I had thought through more of the main functionalities I wanted, I may not have run into as many issues as I did, where I had to readjust my code along the way. However, I suppose you can’t always plan out everything. Sometimes your coding will unfold organically.

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